digitalfilter :: steve callahan

PSFK CONFERENCE NYC 2011: Aaron Dignan :: Why The Future Of Work Is Play

The CEO of Undercurrent and author of ‘Game Frame’ talks about how to make life more interesting and engaging through the use of game mechanics. In the fascinating talk, Dignan explains:

  • Why the future of work is play
  • How we’re bored in places that matter – school, work etc. and how to fix this.
  • It comes down to motivation and achievement
  • The 2 key issues: lack of volition and lack of faculty
  • That play is nature’s learning engine

PSFK CONFERENCE NYC 2011: Aaron Dignan from Piers Fawkes on Vimeo.

 

Filed under  //   Aaron Dignan   Game Theory   PSFK   motivational theory  

Web 3.0 by Kate Ray - passion debate fueling the semantic web

Ray does a great job presenting the passions that drive the Semantic web debate.

Additional information from the filmmaker Kate Ray: http://kateray.net/film/

Filed under  //   innovation   semantic web  

"Having Ideas Versus Having a Vision" by Roberto Verganti

Light_bulb_pic_scallahan
The commerce and advertising industry has worked with an innovation model that put the "Big Idea" central to the creative process. It has worked for decades and is central to many an identity. Verganti poses the question if the approach of ideas driving change is less effective in the long run than the creation of a single deeply researched vision. In the more well rounded environments both live and feed off each other. When one becomes more dominant the risk is cyclical role play and everyone working from the same play-book.

In the past decade, firms have been praised for ideas. Experts have celebrated the power of brainstorming and idea-generation techniques. Eureka light bulbs have populated the covers of many books. Businessmen have been asked to improve their creative attitudes. And 2009 was named the Year of Creativity and Innovation by the European Union. 

One consequence of a decade focused on idea generation is ideas are now more easily accessible, which has also made idea generation less of a differentiator in competition than it has traditionally been. When more than 30% of the population belongs to the creative class, as Richard Florida suggested in his 2003 book The Rise of the Creative Class, ideas are not in short supply. And with the diffusion of open innovation processes, ideas competitions, and the like, executives are increasingly exposed to a wealth of ideas.What is in short supply, I'm afraid, are visionary thinkers who will be capable of making sense of this abundance of stimuli — visionaries who will build the arenas to unleash the power of ideas and transform them into actions. http://blogs.hbr.org/cs/2010/03/having_ideas_versus_having_a_vision.html 

Filed under  //   creative process   innovation   strategic  

Heineken: Guerilla Marketing Event In Italy

Brilliantly orchestrated campaign for Heinekin in Italy  

Filed under  //   Guerilla Marketing   viral  

Bruce Mau Design - An Incomplete Manifesto for Growth

Written in 1998, the Incomplete Manifesto is an articulation of statements that exemplify Bruce Mau's beliefs, motivations and strategies. It also articulates how the BMD studio works.

1. Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.

2. Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth.

3. Process is more important than outcome. When the outcome drives the process we will only ever go to where we've already been. If process drives outcome we may not know where we’re going, but we will know we want to be there. 

4. Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.

5. Go deep. The deeper you go the more likely you will discover something of value.

6. Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.

Read the rest of this post »

Is strategy really the new creative?

Is strategy really the new creative?

via Alexander Wipf - Head of Strategy at Leo Burnett Frankfurt

Recently, say over the last years or so, planning and strategy has gained sex appeal. Lots of clients are all about “insights” these days and seem to have developed quite a hankering for that one inspirational bit of information that can transform business ideas, product ideas, marketing innovation ideas. Oh.. and, I almost forgot: communication ideas. Meanwhile, the agency landscape seems to be filling up with a formerly less commonly heard title: Chief Strategy Officer.

So, understandably, the trade press comes out with articles entitled “Is strategy the new creative?”.

But what does this really mean? I believe a headline like this is a great eyecatcher. But really, it is written that way to make you look. Strategy is not the new creative. It’s simply that the definition of strategy and creative and how both have to work together has changed.

However, what the headline really does, too, is to ignite a conversation. And conversations, or rather making sure that people talk about your brand and brands themselves are part of those conversations is what is actually behind the fact that the definition of strategy and creative has changed.

Read the rest of this post »

Filed under  //   digital strategy   strategic  

Sony: Soundville

Every sound is precious. It needs to be delivered pure. Welcome to Soundville, where sound quality is tested to the limit. (tag line)
I found this viral branding piece for Sony compelling on a number of fronts. The viewer witnesses the reactions of a small Icelandic village as it becomes the location for a sound installation. The townspeople in this simple setting are intended to be the clean canvas for the presentation of Sony’s "Soundville". The piece is beautiful and subtle, but can a brand be damaged by aligning itself with a noncommercial entity? Has Sony and its agency Fallon slipped over that line or is this piece a sincere attempt to present an evolving brand in a fresh light?
   Here is an interesting comment from the YouTube posting of the ad:

“My hometown in an internationl ad campaing makes you feel so proud. Great campaing. The final result is really nice. Although this stupid music was killing me when they were shooting this 2 days listening to this music it echoed all over you couldn't get away from it. Still really good and I'm glad it's finally out it's been over 6 months since they were shooting it.” CatiumB

Filed under  //   cultural anthropology   sound design   strategic